Sunday, 22 September 2013

Hello Eorzea, goodbye Azeroth?



So I have already declared my adoration for Final Fantasy XIV. Unashamed, unabashed and without hesitation.

I'm so bad I'm a legacy player who get the sub cheap, can create up to 40 characters, get a funky mount and early access to the game starting in 11 hours. I even preordered collectors edition of the PS3 version.

Here's the thing, I am not loaded by any means and neither is my wife. We are just like you guys and living to a budget in these wonderful economic boom times. This means something has to give and after 7 glorious years of stomping mobs and bosses in World of Warcraft I am calling it a day, hanging up my Bow and Dragonstalker armour and bidding goodbye to Azeroth.

I have many many good memories of WoW and had gone back for a month or so to see how it still fit, but FFXIV has just about put the nail in the coffin.

I am even starting afresh in Final Fantasy. Level One, Phoenix server, Miquo'te male marauder.

If any of you people who happen to stumble on this blog are going to be in the game and know the name I habitually use feel free to /wave at me if our paths cross

Hello Eorzea my old friend...

I freely admit I am a lunatic. Crazy in the coconut, totally sack of hammers, mad as a box of frogs. I liked the original Final Fantasy XIV. Yes, it was bug ridden, grindy, and a complete pain in the arse to play, but it was visually gorgeous, had aspects that really sucked you in , and the crafting was great fun.

For all of that, it had promise. Lots of promise, and I'm a sucker for promise.

Naoki Yoshida and his crew of developers have done amazing things with the new reworking of FF14, there's enough of the familiar for old timers like me who have had the game since release (I even stumped up for the collectors edition) and enough new toys to have everyone looking around and going "ooh, look at that!" on a regular basis.

The Phase 1 beta had limitations, a level cap, only the city of Gridania was accessible so no sun bathing in the desert city or drinking rum with the pirates in Limsa Lominsa and a few others, but the new features include a large number of features that players of MMOs have come to expect. Quest tracker on screen, hud layout adjustments, macro support etc. There's also separate logs for hunting, gathering and crafting that you can access which is a nice touch.

Visually, the city of Gridania has been almost totally reworked, the layout has cues that make you think "I recognise this" like the large water wheels on a couple of buildings and the street layout is familiar... but it's like returning to your old stomping ground 20 years after you left your home town. The changes are there and are numerous enough to put a fresh new perspective on familiar old locations.



Phase 2 introduced some new things to play with, some extra levels and other fun, but was mostly about stability and stress testing.

Phase 3! And so the NDA is lifted, the Beta is open and away we go! While I dig out my old character from Version 1.0 (yes, we can play them again ) and see what's new... hhave a look at some screenies!

Eorzea



New game syndrome and UI Design.



My wife just said something that made me think.

Her words could be summarised as new or unfamiliar UI design is a barrier to her trying a new game. If she can't recognise major chunks of the UI within the first 5 or so minutes of a game she has a tendency to drop the thing and leave it. Maybe an hour or so later she might go back, but more often than not... if it's an ugly lump o shite... she gone!




Here's a question for you dear reader...




Do you find it possible to get past an ugly UI?

"No Bugger plays 'em!" Part Two. Istaria : Chronicles of the Gifted



On December 5th 2003, I started playing the release version of a game I had been beta testing called "Horizons : Empires of Istaria". It was your generic fantasy sword and spellchuckers kind of game where the "living races" ( players and NPCs) were trying to save the world as they knew it from "The Withered Aegis" (a bunch of undead nasties).

The living races were your usual mix of races; Humans, Elves, Dwarves, Half-Giants, Fiends (blue skin, horns on the head, tails), Saris (cat people! Furries Rejoice!), Sslik (asexual reptilian bipeds), Dryad (Faeries to you and me), Satyr, and as a nice little unique selling point... DRAGONS!

Now when it comes to mechanics, we're talking generic adventure classes that are either spell monkeys or meatshields in the usual combinations (Paladin, Cleric, Warrior, Ranger, Mage etc) but with some nice changes, Chaos Warriors use spells that can either buff them into godlike behemoths that stride the battlefield smiting their foes, or nerf them so hard a naked dryad with a feather duster will 1 shot them depending on luck and the cruel gods.

As a game, poor old Istaria has had a pretty rough time of it, chapter 11 bankruptcy, 3 or 4 different developers (including the almost universally reviled Tulga Games) and a few other hassles including years of almost no new content. Things are looking up though, and it still has some excellent features. I haven't found any other game that has the depth of crafting and adventure classes.



the moon over istaria

Bipeds for example, can be EVERY SINGLE class, and switch just by talking to a trainer. So you can spend DECADES playing this game and not repeat yourself overly much. Players can buy land in the game world and build on it. Indeed, I have my own little piece of Istaria with its scaffolds on it and a Big blue Gothic lookign house on it. Houses are storage, you can also build crafting buildings (forges, storage silos etc.)






My fiend looking towards his plot in Morning Light

Dragons aren't left out either, they get to carve lairs out of hilsides and hang murals on the walls.



Big blue house is blue!

The end game (such as it is) is mainly made up of killing world bosses with names like Fafnir and helping dragons with the epic quests they have to do to firstly become adult and fly, and secondly become ancient and end up one massive scaley beastie.

All in all, Istaria is a bit of a mutant, it's showing its age and the old girl is still kicking along with a decent enough population on its two servers (one RP one not) and it has some issues with content. None of this should put people off from grabbing the client and registering for an account though, you get a 30 day trial for free and if you're willing to just play as a human paly is free completely. It's only when you wish to move on to plot ownership etc that the subscriptions become necessary.

If you want a game that will (once you get past a few rough edges) give you a long long loooong time in game exploring and finding new bits of scenery that even with an ageing engine like Alchemy make you go "wow, that's pretty damn cool". Give Istaria a go, just be prepared to work on your own charatcer yourself and for the love of god DO THE DAMNED TUTORIAL!

"No Bugger plays 'em!" Part One. Neocron.



Long long ago in a galaxy far far away... well no, it was in Germany and it was the late 90s. A bunch of lunatics called Reakktor Media got together to create a post apocalyptic cyberpunk MMO with a difference. This one would be First Person, in fact a First Person Shooter. They called it Neocron


As the official description puts it "By the end of the third millennium, Earth has changed...

Global pollution, excessive wars and a perforated atmosphere have turned the planet into an almost lifeless sphere of toxic mud. Radiation is everywhere and most animals have either gone extinct or have mutated into bizarre monstrous creatures.

The remnants of mankind seek protection from the desolate, scorched world and gathered behind the protective walls of giant cities. These few mega cities became the last lights of hope, in the darkness of Earth's final dusk..."


This dystopian future of the great and the good having buggered off to another planet and left you behind is where you are dropped after going through a tutorial that gives you the basic grounding in the controls of the game.

After you choose your class and how your character will look off you toddle through a section of the city called "MC5" levelling up and questing you

Like many people , the FPS angle was what attracted me to the game and after poking around the forums a bit I signed up for the closed beta not expecting anything. A couple of months later, there I was in beta stage 3 loving it.

r little newbie heart out until you are big enough and tough enough to go up to a GenRep (Gene Replicator. Think "bind point" from other games) and port yourself to your apartment.


Yes, I said Apartment. Despite its age , this game has player property. You reading this Blizzard? A dozen Germans could do what you couldn't! Each player gets their own little hidey hole in a different location depending on where they start and which city faction they choose at the start. Each apartment has storage, a GenRep, and a computer you can use to access in game fora, mail, bug reporting tools and a stock market. You can also buy items to increase the storage , fluff items like plants, and even keys to other apartments. Once you decide to take the plunge, yank that Law Enforcer and join a clan you can also access a larger clan apartment. Basically, you have features in a decade+ old game that current generation games are only adding in expansion content.









Basic Player Apartment.

Alongside all this there is the fact Neocron is an odd fish, it's an MMO/FPS hybrid where your character class is just as important as your twitch gaming skills. No point trying to be a melee char and all in peoples faces if you're a Spy... they'll leave your twitching corpse on the floor and go grab a beer in the Pepper Park red light district. Also don't go thinking that your Private Eye can go waving about a Plasma Cannon the size of a car with any real efficiency, you'll not be able to hit a cows arse with a banjo. What you can do however, is build a character around your chosen skills that will be able to hold its own and complement your chosen play style.



The Neocron UI in all it's glory!

Ah yes, did I mention that this game release as an 18? It has drugs, sex, violence, and an emote system that includes humping people in the face. Add that to fact that to cap out your char you need to pull out an implant called a "law enforcer chip" that is all that prevents you from breaking out a flame thrower and hosing down your fellow players (and them returning the favour) and you can see that this game is not for the shiny happy people. It's for the ones who understand that cyberpunk is all about "Do unto others, just do it first!" / Style over substance attitude.


Neocron has had a troubled past, bankruptcy , 2 publishers, 5 years without an update and now... rescue! The support team picked up the remains of the old girl, kicked her into life, and took her Free to Play based on the Neocron Evolution 2.2. codebase.


Since then, the guys and girls have set up a Facebook page, IRC room, various twitter feeds and the like.


So If you're into the old Cyberpunk and not too bothered about a mildly aged engine, check out the game!


Oh yes, and if you get shot in the back by "Ithaqua" or are lucky enough to get a ride across the wasteland in the Magic Bus say hi. If you're polite I might not leave your corpse halfway up a mountain...

No Bugger Plays 'em. A Semi regular series of blog posts

Evening Ladies and gentlemen, please pull up a pew, grab your favourite beverage and make yourselves comfortable while I introduce you to my new project.

"No Bugger plays 'em!" 

This is going to be an occasional series of blog posts (and possibly once I get a working microphone that's not built into my laptop, some audio) that have one big theme... games at the smaller end of the player numbers.

It feels wrong to me that so many games out there struggle away with hard pressed developer teams beating themselves senseless and as it says in the title "No bugger plays 'em!"

Originally this was going to be just MMO games since I play them a lot but then I thought about it and expanded the scope.

I'll be starting this series with Neocron, a game very very close to my heart as it was the first subscription MMO I ever played and I have the great honour of being a former Game Master trying to keep thousands of lunatics vaguely stable.

Part two will be about the game formerly known as Horizons : Empires of Istaria and now called Istaria : Trials of the Gifted. From there who knows? We'll have a look at what is out there and give 'em a go.

If you're up for it, subscribe to this blog and join me on a journey through the more sparsely populated end of the genre. If you're a rabid fan of some game out there and want me to have a look... you know what to do... let me know about your favourite!

More to come boys and girls! Like the Steppenwolf song says ...



"Well, you don't know what
We can find
Why don't you come with me little girl
On a magic carpet ride"



Until next time...