Sunday 22 September 2013

New game syndrome and UI Design.



My wife just said something that made me think.

Her words could be summarised as new or unfamiliar UI design is a barrier to her trying a new game. If she can't recognise major chunks of the UI within the first 5 or so minutes of a game she has a tendency to drop the thing and leave it. Maybe an hour or so later she might go back, but more often than not... if it's an ugly lump o shite... she gone!




Here's a question for you dear reader...




Do you find it possible to get past an ugly UI?

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