Sunday, 22 September 2013

New game syndrome and UI Design.



My wife just said something that made me think.

Her words could be summarised as new or unfamiliar UI design is a barrier to her trying a new game. If she can't recognise major chunks of the UI within the first 5 or so minutes of a game she has a tendency to drop the thing and leave it. Maybe an hour or so later she might go back, but more often than not... if it's an ugly lump o shite... she gone!




Here's a question for you dear reader...




Do you find it possible to get past an ugly UI?

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